I love solving problems... really.
Hi, I'm Brittany (or Britt). I'm a Senior UI/UX Designer based in Brandon, Mississippi. I've spent over 17 years figuring out how to make experiences that everyone can find joy in using. I've worked in e-commerce, telecom, and healthcare. Regardless of the field and the tools, the approach never changes. Find the real problem, solve it, and build something that works for everyone.
A look at what I've shipped.
Three projects that show how I work: research-driven process, AI and data at enterprise scale, and cross-platform ownership. Click through for the full case study on each.
iPad tools for healthcare field reps
Read case study
Simplifying vaccine scheduling with progressive disclosure
Read case studyMaking complicated things make sense, whether it's a Fortune 500 e-commerce site or a brand new AI tool.
I'm a UI/UX designer with over 17 years of experience, and I still get excited about solving problems. What I do is pretty simple to say and a whole lot harder to do: I help teams figure out what their users need, then design the product that gives it to them.
In my previous role, I worked on an initiative to bring AI into how our clients (and teams) worked day to day. When I started this work, there was no playbook to follow, so I helped build one. I'm proud of what we've put together, and I'm still picking up something new just about every week day.
One thing that's always helped me is my front-end background. I started out writing HTML and CSS in tandem with designing in Photoshop when, as an web designer intern back in 2007, that's just what you did. That foundation still shapes how I work. It keeps my designs grounded in what's actually buildable, and it means I can have a real conversation with engineering. Collaboration matters a lot to me and the best work I've done has always come from teams where everyone truly worked together.
Accessibility isn't something I add at the end. It's part of how I design from the start. I design for WCAG 2.1 AA as a baseline and advocate for inclusive design from the first wireframe.
Skills built up over 17+ years of actually shipping things.
I work across the whole design process, from research and strategy to final UI and the front-end details that make handoffs go smoothly. I've put all of it to work on everything from e-commerce sites used by millions to the AI tools we're building today.
AI Agent & Skill Design
Designing agent profiles, workflow patterns, and rollout plans for teams adopting AI without breaking how they already work.
UX Research & Strategy
Discovery and facilitation that's useful and not just checking boxes. Especially when you're asking people how they feel about AI (or anything else) in their work.
UI Design Systems
Design systems that grow with the product without requiring a full redesign every year.
Data & AI-Insights Dashboards
Turning dense datasets (and AI-generated outputs) into clean, easy-to-read interfaces that people actually want to open.
Accessibility & Inclusive Design
WCAG 2.1 AA as a starting point. Keyboard nav, screen readers, reduced motion, designed in from the beginning, not tacked on at the end.
Design + Code Fluency
Comfortable in HTML/CSS and working in Cursor or Claude Code. Smoother handoffs, realistic specs, and a designer who understands what they're asking dev to build.
My toolbox
Personal projects I built for the love of it.
Side projects I built for myself: a little design, a little code, and a whole lot of fun.
Rock Band wheelchair accessibility mod
Back in 2008, I built a $20 mod that made Rock Band's bass drum pedal operable with drumsticks, so players with lower-body disabilities could play the full kit. It got picked up by Engadget and Gizmodo, and the instructions were published so anyone could build their own. Accessibility has always mattered to me, even before I had a name for it.
Magic: The Gathering Life Counter
A life counter built for MtG games. It tracks life totals, commander damage, and poison counters for up to four players. Designed to stay out of the way and just work at the table.
Open life counterTime Keeper
A simple, distraction-free timer and time-tracking tool. Built because I wanted something minimal that just counts time without getting in the way.
Open time keeperLet's build something people love to use.
I love talking about design and solving problems. If you want to collaborate, share an idea, or just say hi, please reach out.